Throughout the Physical Computing course, I developed Huggie the interactive pillow. It started out from a wish to explore personal involvement with physical objects around us through an interactive artefact. “What properties should an object have to make it easier to get attached to it?” and “When does attachment take place and under which conditions?” are questions that triggered this project.
Huggie receiving its first big hug
We just produced a video of our project and released it on YouTube.
Go watch it!!
3D LED display sphere with snake game and earth map.
/Group 14 (Peiyao, Jörgen, Pekka, Joakim, Allen)
The TerraSimula subjects a plant to the weather conditions currently present somewhere on earth. Want to find out what the weather is like back home in Reykjavík? Is it nighttime in Tokyo? Is the weather in Buenos Aires as good as they say it is? The TerraSimula can answer all of these questions and maybe even keep a plant of your choice alive and prospering.
By pressing a button on the world map the TerraSimula download weather data from the internet and tries to mimic the conditions by emulating rain, wind and sun- and moonlight conditions. Groving moss and lichen just like in Iceland has never before been this easy!
The ready TerraSimula prototype in the lab
Per checking out some heavy rainfall
A duck rescue game.
Rescue the helpless little duck from drowning. Swim over, grab a hold and bring him to the lighthouse. Be sure to watch out for the obstacles in the water while paddling.
The little duck can paddle with it’s flippers and is controlled by two cranks on a pedestal. A miniproject in the Physical Computing course taken at the masters program Interaction Design at Chalmers University of Technology.
Tim, Martin, Onur, Tommi & Emil